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Synopsis[]

Pato is very stubborn, because Pocoyó invites him to play ball, but Pato declines the offer. Pato has found a machine with which he can create copies of himself. The problem comes when the same Pato copies clone themselves and the chaos comes when there are lots of Patos around the Pocoyo World.

Plot[]

Pocoyo is very happy having a ball in his hand, as Pocoyo seems to be going to play with the ball. Pocoyo invites them to play with the ball, but Pato is not very willing to play. The Narrator encourages Pato to play, as he believes that this game can be fun. Pocoyo throws the ball towards Pato, but Pato doesn't show any interest in this game. Pato explodes in a medium tantrum, well then what do you want to do Pato. Pato points to a seesaw, meaning that he is going to play on the seesaw. The Narrator proposes a new idea to Pato, and it is first to play with Pocoyo with the ball and then to swing on the seesaw, but Pato does not agree, because he only wants to play on the seesaw.

Elly has appeared. When Elly arrives, Pocoyo asks her if she wants to play with him, and Elly accepts the offer. Finally Pocoyo has found someone to play with. Pato doesn't seem so happy. The Narrator once again proposes another idea, which is to go play with Pocoyo and Elly, but Pato is simply very reluctant to play with his friends, since it seems that he will only stay playing on the seesaw. Swinging alone on a seesaw costs a lot and it's not fun, that's why the Narrator and the Children of Knowledge tell Pato that they need one more person to play, that's the problem with the seesaws. Pato has had a great idea, because apparently he already has someone to play with, and he also says that he is the perfect friend. But who could he be?

Pato has brought a very strange machine, but that is not a friend. Pato presses the button of a machine, then he stands in front of the machine and activates the lever. Ala, the machine has created a clone of Pato! Pato's new friend has turned out to be perfect, as he and Pato play on the seesaw, dance to the music on the radio. This is someone exactly like Pato. The relationship between Pato and Pato's clone did not last very long, because in an attempt to play with a toy car, the two Patos collide head to head and end up very angry. The original Pato leaves very upset, back to the machine. Pato has created another copy of him, now what are you going to play? The two Patos have been swinging on the seesaw, but Pato's copy has gone off to play with the other clone in the toy car, leaving only Pato. Pato is quite right, because these Patos have not turned out to be such good friends after all.

Pato has created a third clone of him. Let's try this one, see if it works out better. The two Patos have arranged to water the flowers, one of Pato's favorite activities. Pato and his clone have broken their relationship, because the clone doesn't give Pato the watering can, apparently he also really likes watering the flowers. Pato has made a fourth copy of him, Pato takes the new clone of him and the two of them sit down to tell a very good joke. The clone finds the joke very funny, but then the fun ends, because I'm afraid that Pato knew that joke before. One more clone has created Pato. The two Patos fight to see a channel on television, because one likes one channel, while the other likes the other television channel. Pato has returned to the machine to create yet another clone. Geez, the Pato clone has doubled. Are you sure, Pato, that you have achieved what you wanted with this machine? Pato does not dare to answer, because he believes that those Patos are very selfish and just want to play his way.

A big problem is coming, because the copies of Pato are duplicating more and more, I am afraid that having used this machine, it was not a great idea. Pato quickly goes to his friends to tell them about the problem that broke out. At first he has a hard time explaining the problem to Pocoyo and Elly, but with the help of the children of knowledge, Pocoyo and Elly realize that the problem is behind them. There are Patos everywhere, this is out of control! There are literally many Patos in most of the field of Pocoyo World, while other Patos are mounted on the vamoosh. Let's think, what can we do about this problem? Pocoyo has come up with the idea. Quick Pocoyo, there's no time to lose! Pocoyo and Elly go to the machine because they have to turn it off. Pocoyo works the lever, but that is not the method to turn off the machine.

The solution is to press the red button on the machine. Pocoyo proceeds to turn off the machine and little by little the copies of Pato disappear. What a relief. Pocoyo proposes to play ball. Pato has finally decided to play with the ball. Alright guys, that's the way it has to be. Oh my, what are those noises? This is amazing, now there are many clones of Caterpilliar. We better dismiss this episode and leave. Bye bye!

Gallery[]

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